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What Remains of Edith Finch

Below you can find the majority of work I was responsible for in What Remains of Edith Finch. The environment team was small throughout the entire production cycle, so everyone was required to wear many hats. The daily routine ranged from simple prop creation to building out entire scenes from the ground up.

I tried to spend no more than 2-3 days on any single prop. I occasionally broke this rule... Spending a day or two more on larger props, or anything the player would interact with.

Any in-game shots below were a collaborative effort between me and my talented env art coworkers: Brandon Martynowicz, Cory Davis, and Kristin Altamirano.

Click on any pic for full res.





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