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professional work




personal work                                                   miscellaneous
God of War: Ascension multiplayer

During my time on the multiplayer team, I was responsible for creating the Labyrinth of Daedalus.

The modeling and lighting was done from the ground up. A majority of the textures were re-used from God of War 3, which had to be tweaked and optimized, along with their shaders, to be able to run in a multiplayer environment.

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First 2 images can be clicked to view in full, gigantic res.