work / resume

 

professional work

 

 

 

personal work                                                   miscellaneous
God of War: Ascension multiplayer lobbies

Near the tail end of production on God of War: Ascension, I was responsible for assembling the multiplayer lobbies.

I re-textured four unique platforms (based off the original sculpts by Jose Zavala) to best match the feel of the chosen God. Each lobby has it's own unique lighting setup.

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